Monday, January 14, 2013

Update on Dog Boy Sculpt


Here's the progress on my dog boy. I didn't get that far this week since I was sick, but I still think things are shaping up quite nicely. I'm really proud of those legs. ^_^ Next I'll probably try doing some torso fixes before finishing the arms and finally moving onto the head. Though I may block out some clothing before getting there. We'll see where this pup goes, hehe.

Monday, January 7, 2013

New Years Art Challenge!

Hey everyone. Sorry I haven't posted anything in a long, long time, but it hasn't been that easy a transition for me from coming off of school and back to the real world again. It has been equally hard getting a job and being motivated enough to keep sculpting. But thank heavens for good friends because one of my old classmates from Full Sail issued me a challenge for the new year. We have one month to come up with a concept and to finish it. The concept I'm doing this month would be this:


The top right corner would be the main concept I'm going for, but with a little different tail since I want to use my own dog as my main inspiration.



I know, such a cutie right? Anyway, last night we uploaded our basic base and this is what I've got so far:

 

I've got quite a bit of work to do still, like fixing the legs since I'm making the character digitigrade, but I'm kinda happy of how it's coming along at the moment. Fur is gonna be a final thing since a rigger friend of mine wants to do a fur system, but I still think I'll make a version where I've actually sculpted the fur or maybe I'll get a newer version of zbrush so I can experiment with their fur brushes and such. I'll cross that bridge once I get to it though. Anyway, I'll post things on here as I do via our thread on Polycount.